Date of Award

Spring 2026

Document Type

Thesis

Degree Name

Master of Arts (MA)

Department

English

Committee Director

Kevin Moberly

Committee Member

Rosaleen Keefe

Committee Member

Don Rodrigues

Abstract

I argue that Harebrained Schemes’ video game series Shadowrun critiques transhumanism in three distinct yet related ways: in terms of religion, political control, and identity capitalism. In doing so, Shadowrun attempts to counter claims that video games are an inherently transhumanist medium and provides an opportunity for players to resist a potential transhuman future. This further elucidates the trends and perceptions of transhumanism within American culture around the time period. I utilize a variety of methodologies in my argument, ranging from cultural studies, narratology, ludology, and close reading in order to grasp all of the audio-visual and gameplay elements that Shadowrun offers.

Rights

In Copyright. URI: http://rightsstatements.org/vocab/InC/1.0/ This Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).

DOI

https://doi.org/10.25777/kf7r-8708

ISBN

9798197810267

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