From Gamers to Professionals: A Case Study on the Role of Esports in Developing Employability Skills
Date of Award
Spring 2025
Document Type
Dissertation
Degree Name
Doctor of Philosophy (PhD)
Program/Concentration
Workforce and Organizational Development
Committee Director
James E. Bartlett, II
Committee Member
Michelle E. Bartlett
Committee Member
Adam Atwell
Abstract
Workforce Skills have evolved to be critically needed and the ways of developing these workplace skills are evolving. This study explores the potential contributions of esports activities at colleges to the development of essential employability skills, including collaboration, communication, leadership, problem-solving, and teamwork, skills that are valued by human resources managers. Despite the growing popularity of esports and its potential to prepare students for the workforce, there is limited research connecting esports and even broader video games connected to the activities can influence skill development and career readiness. There is an increase in academic focus and identifying the knowledge skills, abilities, and attitudes necessary for career development and esports could potentially be a tool for the development of these skills for Generation Z and millennials entering the workforce.
Rights
In Copyright. URI: http://rightsstatements.org/vocab/InC/1.0/ This Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).
DOI
10.25777/xfza-4739
Recommended Citation
Gray, Anthony M..
"From Gamers to Professionals: A Case Study on the Role of Esports in Developing Employability Skills"
(2025). Doctor of Philosophy (PhD), Dissertation, , Old Dominion University, DOI: 10.25777/xfza-4739
https://digitalcommons.odu.edu/efl_etds/389