This article considers the combination of game play and narrative which combine to produce cross-gender identifications in video games, a previously underexamined potential for the production of alternate genders, one which calls into question the stability of gender, particularly masculinity, as a construct.
Original Publication Citation
Ouellette, M. (2004). " Two guns, a girl and a Playstation™": Gender in the tomb raider series. TEXT Technology, 13(1), 157-184.
Ouellette, Marc A., ""Two Guns, A Girl and a PlayStation™": Gender in the Tomb Raider Series" (2004). English Faculty Publications. 161.