Journal of Simulation Engineering
This paper presents a simulation-based approach to countering online dis/misinformation. This disruptive technology experiment incorporated a synthetic environment component, based on adapted SIR epidemiological model to evaluate and visualize the effectiveness of suggested solutions to the issue. The participants in the simulation were given a realistic scenario depicting a dis/misinformation threat and were asked to select a number of solutions, described in IoS (Ideas-of-Systems) cards. During the event, the qualitative and quantitative characteristics of the IoS cards, were tested in a synthetic environment (SEN), built after a Susceptible-Infected-Resistant (SIR) model. The participants, divided into teams, presented and justified their dis/misinformation strategy which included three IoS card selections. A jury of subject matter experts, announced the winning team, based on the merits of the proposed strategies and the compatibility of the different cards, grouped together.
Original Publication Citation
Richman, J., Pitman, L., & Nandakumar, G. S.(2022). A gamified synthetic environment for evaluation of counter-disinformation solutions. Journal of Simulation Engineering, 3, 7:1- 7:23. https://jsime.org/index.php/jsimeng/article/view/13
Richman, Jesse; Pitman, Lora; and Nandakumar, Girish S., "A Gamefied Synthetic Environment for Evaluation of Counter-Disinformation Solutions" (2022). Political Science & Geography Faculty Publications. 43.