Instructional Message Design, Volume 2

Document Type

Chapter

Publication Date

Fall 2022

Publication Title

Instructional Message Design: Theory, Research, and Practice (Volume 2)

Pages

40 pp.

Abstract

The popularity of video games with today’s learners requires that educators and instructional designers develop game literacy , or an understanding of game mechanics and design. The purpose of this chapter is to discuss game literacy within the context of instructional message design and to illustrate how video game designers apply and adapt principles of instructional message design to manage cognitive load through an immersive experience. These techniques include customizing the screen to display only necessary information and signaling changes in gameplay through sound cues and cinematic perspective. Game mechanics that foster germane load include tutorial missions and interface design. Similar to a narrative-driven video game, this chapter is divided into “quests” addressing cognitive load theory in video games. Completing each quest “unlocks” heuristics derived from both educational research and game design. The chapter concludes with a “Boss Battle” against research gaps and challenges, notably the expertise reversal effect in game-based learning.

Comments

Rights: CC BY-NC-ND: Attribution-NonCommercial-NoDerivs https://creativecommons.org/licenses/by-nc-nd/3.0/us/

ORCID

0000-0002-9266-1353 (Shifflett)

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