ORCID
0000-0002-0817-3390 (Waugh-Quasebarth)
Document Type
Article
Publication Date
2025
DOI
10.1353/apl.2025.a965977
Publication Title
Appalachian Journal
Volume
52
Issue
4
Pages
430-443
Abstract
The article focuses on the rise of "actual play" podcasts like The Adventure Zone, which use tabletop roleplaying games as a medium for storytelling. Topics include the show's engagement with Appalachian folklore, the emotional depth of its narrative themes such as memory and loss, and its representation of West Virginia's cultural landscape.
Rights
© 2025 The University of North Carolina Press. All rights reserved.
Included with the kind written permission of the copyright holders and the author.
Original Publication Citation
Waugh-Quasebarth, J. (2025). Folklore and region in actual play podcasting: An interview with Clint and Griffin McElroy. Appalachian Journal, 52(4), 430-443. https://doi.org/10.1353/apl.2025.a965977
Repository Citation
Waugh-Quasebarth, Jasper, "Folklore and Region in Actual Play Podcasting: An Interview with Clint and Griffin McElroy" (2025). Art Faculty Publications. 31.
https://digitalcommons.odu.edu/art_pubs/31
Comments
This is the author's final accepted manuscript version of the article, and may differ slightly from the final published version.
The version of record is available at: https://doi.org/10.1353/apl.2025.a965977