Document Type
Article
Publication Date
11-2018
DOI
10.3998/fc.13761232.0042.201
Publication Title
Film Criticism
Volume
42
Issue
2
Pages
72-87
Abstract
There are many reasons why film and media scholars ought to take merchandise seriously. That filmrelated merchandise is a lucrative part of the film business is only a starting point, but still a good place to start. In 2018, character and entertainment licensing accounted for 44.7% of retail sales of licensed merchandise, generating $121.53 billion in sales. [1] [#N1] This earned entertainment companies approximately $6.2 billion in royalties. [2] [#N2] Not surprisingly, five of the top ten licensors are entertainment companies, with Disney positioned at the top with $53 billion in merchandise sales. Universal Studios is ranked 4th ($7.3 billion), Hasbro 5th ($7.1 billion), Warner Brothers 7th ($7 billion), and Nickelodeon 9th ($5.5 billion). All of the major film studios are ranked in the top 150: 21st Century Fox is 41st, Sony 87th, and Paramount 114th. [3] [#N3]
Original Publication Citation
Affuso, E., & Santo, A. (2018). Mediated merchandise, merchandisable media: An introduction. Film Criticism, 42(2), 72-87. doi:10.3998/fc.13761232.0042.201
Repository Citation
Affuso, Elizabeth and Santo, Avi, "Mediated Merchandise, Merchandisable Media: An Introduction" (2018). Communication & Theatre Arts Faculty Publications. 39.
https://digitalcommons.odu.edu/communication_fac_pubs/39
Included in
Critical and Cultural Studies Commons, Film and Media Studies Commons, Sales and Merchandising Commons
Comments
Open Access: This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.