Date of Award
Fall 2002
Document Type
Thesis
Degree Name
Master of Science (MS)
Department
Electrical & Computer Engineering
Program/Concentration
Computer Engineering
Committee Director
Frederic D. McKenzie
Committee Member
Lee A. Belfore II
Committee Member
Roland R. Mielke
Call Number for Print
Special Collections LD4331.E55 K43 2002
Abstract
This thesis revolves around an Office of Naval Research (ONR) grant known as Virtual Environments for Training (VET). The primary goal is to determine the effectiveness of an immersive environment for training; the secondary goal is to compare the results of this study to a similar study conducted in an environment that is less immersive.
Effectiveness will be determined by the performance of trainees manning a virtual military checkpoint. A four-wall immersive environment employing cave technology will be compared to a three dimensional desktop version of the scenarios employed in the more immersive environment. In order to make this comparison, the problem of effectively tracking, recording, and replaying the movements, events, and actions in an immersive environment is addressed. In addition, the problems associated with injecting an avatar into the lesser immersive desktop environment are also addressed.
A common theme in both the record and replay and the desktop avatar capability is an aspiration to accurately represent the movements and actions of real humans in virtual scenarios. This thesis presents solutions to these issues and discusses achievements in fidelity of the representation.
Rights
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DOI
10.25777/apmk-yz29
Recommended Citation
Khan, Taimur K..
"Approaching High Fidelity Human Tracking and Representation in Interactive Virtual Environments"
(2002). Master of Science (MS), Thesis, Electrical & Computer Engineering, Old Dominion University, DOI: 10.25777/apmk-yz29
https://digitalcommons.odu.edu/ece_etds/397