Document Type

Article

Publication Date

1-2004

Publication Title

TEXT Technology

Volume

13

Issue

1

Pages

157-184

Abstract

This article considers the combination of game play and narrative which combine to produce cross-gender identifications in video games, a previously underexamined potential for the production of alternate genders, one which calls into question the stability of gender, particularly masculinity, as a construct.

Original Publication Citation

Ouellette, M. (2004). " Two guns, a girl and a Playstation™": Gender in the tomb raider series. TEXT Technology, 13(1), 157-184.

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