Document Type
Book Chapter
Publication Date
2018
DOI
10.1007/978-3-319-90581-5_7
Publication Title
Masculinities in Play
Pages
109-126
Abstract
Hockey video games highlight the ways in which the video game medium shapes and conditions the experience of producing and/or performing the sport “in real life.” Indeed, the accumulation of advanced statistics in and through the constant evaluation, measurement, and surveillance which are inherent to video games—and increasingly seen as foundational for sport—reveals important contradictions not only in the way the embodied sport is played and understood, but also in terms of the proofs of masculinity upon which the sport is built. It then becomes clear that the building of masculinity and the empowerment of the character become one and the same. The ludic function reinforces the cultural imperative and vice versa. Thus, our chapter prizes apart the conflation of masculinity with hockey while showing the ways that video game studies can contribute to existing disciplines.
Original Publication Citation
Ouellette M., Conway S. (2018) He scores through a screen: Mediating masculinities through hockey video games. In: Taylor N., Voorhees G. (Eds) Masculinities in play. Palgrave Macmillan. https://doi.org/10.1007/978-3-319-90581-5_7
Repository Citation
Ouellette, Marc A. and Conway, Steven, "He Scores Through a Screen: Mediating Masculinities Through Hockey Video Games" (2018). English Faculty Publications. 176.
https://digitalcommons.odu.edu/english_fac_pubs/176
Included in
Critical and Cultural Studies Commons, Digital Humanities Commons, Feminist, Gender, and Sexuality Studies Commons, Film and Media Studies Commons
Comments
This is the author(s) chapter proof. The published online version may be access at https://doi.org/10.1007/978-3-319-90581-5_7.
© The Author(s) 2018