Document Type

Article

Publication Date

2012

Publication Title

Journal of Literacy & Technology

Volume

13

Issue

3

Pages

2-26

Abstract

Machinima, the practice of adapting recorded video game play into short films, highlights an often unacknowledged but significant shift in the consumption of video games and represents a key and underexplored intersection between the two leading theoretical camps. Considering the landmark series Red vs. Blue through the lens of Bolter and Grusin's propositions about "new" media's relationships with other forms offers an entry point for theorizing not only machinima but also the intersections between the ludology and narratology positions in games studies.

Comments

© 2012 Journal of Literacy & Technology

Included with the kind written permission of the publisher.

Original Publication Citation

Ouellette, M. A. (2012). "We should have brought the tank": Hypermediated interactivity in Red vs. Blue. Journal of Literacy & Technology, 13(3), 2-26.

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