Document Type
Article
Publication Date
2012
Publication Title
Journal of Literacy & Technology
Volume
13
Issue
3
Pages
2-26
Abstract
Machinima, the practice of adapting recorded video game play into short films, highlights an often unacknowledged but significant shift in the consumption of video games and represents a key and underexplored intersection between the two leading theoretical camps. Considering the landmark series Red vs. Blue through the lens of Bolter and Grusin's propositions about "new" media's relationships with other forms offers an entry point for theorizing not only machinima but also the intersections between the ludology and narratology positions in games studies.
Original Publication Citation
Ouellette, M. A. (2012). "We should have brought the tank": Hypermediated interactivity in Red vs. Blue. Journal of Literacy & Technology, 13(3), 2-26.
Repository Citation
Ouellette, Marc A., ""We Should Have Brought The Tank": Hypermediated Interactivity in Red vs. Blue" (2012). English Faculty Publications. 89.
https://digitalcommons.odu.edu/english_fac_pubs/89
Included in
American Popular Culture Commons, Game Design Commons, Other Film and Media Studies Commons
Comments
© 2012 Journal of Literacy & Technology
Included with the kind written permission of the publisher.