Virtual Queer Worlds: Analysis on Queer Spaces in VRChat

Author Information

Kat LittleFollow

Abstract/Description/Artist Statement

Despite the increased popularity and ever-growing research in Virtual Reality (VR), very little has been done to explore how embodied identity and queer subjectivity are performed and experienced within it. Using a VR headset (Meta Quest 3) and the virtual reality platform VRChat, this study will use an autoethnographic approach alongside surveys distributed through online forums such as Reddit and interviews conducted with users in VRChat. Focusing on spaces that are explicitly queer or queer-affirming, this research explores how presence, hyperreality, and avatar embodiment shape how users understand themselves, their identities, and their relationships to others, often in ways that extend or even create new versions from their so-called real, offline lives. A central part of this research is the use of autoethnography. While the project is approached with a researcher’s mindset, the “virtual experience” often complicates this perspective. By moving through these spaces as both a participant and a researcher, autoethnographic writing will further highlight how identity is both felt and reworked in real time. Overall, this research will attempt to highlight how, even on a small scale, when people are given the opportunity to create a “new world” specifically virtual, they still include human characteristics like identity, community, and ways of expressing who they are.

Presenting Author Name/s

Kat Little

Faculty Advisor/Mentor

Cathleen Rhodes

Faculty Advisor/Mentor Email

carhodes@odu.edu

Faculty Advisor/Mentor Department

Queer Studies

College/School Affiliation

College of Arts & Letters

Student Level Group

Graduate/Professional

Presentation Type

Oral Presentation

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Virtual Queer Worlds: Analysis on Queer Spaces in VRChat

Despite the increased popularity and ever-growing research in Virtual Reality (VR), very little has been done to explore how embodied identity and queer subjectivity are performed and experienced within it. Using a VR headset (Meta Quest 3) and the virtual reality platform VRChat, this study will use an autoethnographic approach alongside surveys distributed through online forums such as Reddit and interviews conducted with users in VRChat. Focusing on spaces that are explicitly queer or queer-affirming, this research explores how presence, hyperreality, and avatar embodiment shape how users understand themselves, their identities, and their relationships to others, often in ways that extend or even create new versions from their so-called real, offline lives. A central part of this research is the use of autoethnography. While the project is approached with a researcher’s mindset, the “virtual experience” often complicates this perspective. By moving through these spaces as both a participant and a researcher, autoethnographic writing will further highlight how identity is both felt and reworked in real time. Overall, this research will attempt to highlight how, even on a small scale, when people are given the opportunity to create a “new world” specifically virtual, they still include human characteristics like identity, community, and ways of expressing who they are.