Author Affiliation

Virginia Modeling, Analysis, and Simulation Center, Old Dominion University

Faculty Advisor/Mentor

Katherine Smith

Location

Virginia Modeling, Analysis and Simulation Center, Room 2100

Conference Title

Modeling, Simulation and Visualization Student Capstone Conference 2023

Conference Track

Education & Training

Document Type

Paper

Abstract

Mathematics is an important subject that is pervasive across many disciplines. It is also a subject that has proven to be challenging to both teach and learn. Students face many challenges with learning math such as a lack of motivation and anxiety. To address these challenges, game-based learning has become a popular approach to stimulate students and create a more positive classroom environment. It can serve as an alternative or supplement to traditional teaching and can better engage students while developing a positive attitude toward learning. The use of games in a classroom can create a more exciting and engaging environment, while still reinforcing learning concepts. This paper explores the development of three math games to supplement classroom learning and analyses the game mechanics and designs implemented in each game.

Keywords:

Game-based learning, Mathematics, Teaching supplement

Start Date

4-20-2023

End Date

4-20-2023

DOI

10.25776/czj7-3j78

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Apr 20th, 12:00 AM Apr 20th, 12:00 AM

Digital Game-Based Approach to Math Learning for Students

Virginia Modeling, Analysis and Simulation Center, Room 2100

Mathematics is an important subject that is pervasive across many disciplines. It is also a subject that has proven to be challenging to both teach and learn. Students face many challenges with learning math such as a lack of motivation and anxiety. To address these challenges, game-based learning has become a popular approach to stimulate students and create a more positive classroom environment. It can serve as an alternative or supplement to traditional teaching and can better engage students while developing a positive attitude toward learning. The use of games in a classroom can create a more exciting and engaging environment, while still reinforcing learning concepts. This paper explores the development of three math games to supplement classroom learning and analyses the game mechanics and designs implemented in each game.