Faculty Advisor/Mentor
Katherine Smith
Location
Virginia Modeling, Analysis and Simulation Center, Room 2100
Conference Title
Modeling, Simulation and Visualization Student Capstone Conference 2023
Conference Track
Education & Training
Document Type
Paper
Abstract
Mathematics is an important subject that is pervasive across many disciplines. It is also a subject that has proven to be challenging to both teach and learn. Students face many challenges with learning math such as a lack of motivation and anxiety. To address these challenges, game-based learning has become a popular approach to stimulate students and create a more positive classroom environment. It can serve as an alternative or supplement to traditional teaching and can better engage students while developing a positive attitude toward learning. The use of games in a classroom can create a more exciting and engaging environment, while still reinforcing learning concepts. This paper explores the development of three math games to supplement classroom learning and analyses the game mechanics and designs implemented in each game.
Keywords:
Game-based learning, Mathematics, Teaching supplement
Start Date
4-20-2023
End Date
4-20-2023
Recommended Citation
Ayaz, Gul and Smith, Katherine, "Digital Game-Based Approach to Math Learning for Students" (2023). Modeling, Simulation and Visualization Student Capstone Conference. 4.
https://digitalcommons.odu.edu/msvcapstone/2023/educationandtraining/4
DOI
10.25776/czj7-3j78
Included in
Computer Engineering Commons, Computer Sciences Commons, Educational Technology Commons, Game Design Commons, Science and Mathematics Education Commons
Digital Game-Based Approach to Math Learning for Students
Virginia Modeling, Analysis and Simulation Center, Room 2100
Mathematics is an important subject that is pervasive across many disciplines. It is also a subject that has proven to be challenging to both teach and learn. Students face many challenges with learning math such as a lack of motivation and anxiety. To address these challenges, game-based learning has become a popular approach to stimulate students and create a more positive classroom environment. It can serve as an alternative or supplement to traditional teaching and can better engage students while developing a positive attitude toward learning. The use of games in a classroom can create a more exciting and engaging environment, while still reinforcing learning concepts. This paper explores the development of three math games to supplement classroom learning and analyses the game mechanics and designs implemented in each game.