Date of Award
Spring 2010
Document Type
Thesis
Degree Name
Master of Science (MS)
Department
Computational Modeling & Simulation Engineering
Program/Concentration
Modeling and Simulation
Committee Director
Yuzhong Shen
Committee Member
Ginger Watson
Committee Member
Jiang Li
Call Number for Print
Special Collections LD4331.E58 D55 2010
Abstract
There is a substantial debate concerning the place of technology in education. This debate has been going on over every technology introduced through at least three millennia although the modern version takes place in journal articles. Technology, in the general sense, is already in the educational arena 1n ways which have become so commonplace that we hardly question them today. More modern technologies, however, meet perpetual resistance in achieving their potential. This paper calls into question the most recent trend in research and suggests a new research paradigm which focuses not only on student achievement, but on a variety of other issues which are known to affect the learning experience. As an example and first step in using this new research paradigm, Modeling and Simulation (M&S) was experimentally examined.
The experiment was planned and executed with the cooperation and consent of the Richmond County School System of Warsaw, Virginia. The experimental subjects were minors, specifically second grade students. The group was divided randomly into control and experimental subjects. Through careful preparation, the experiment was integrated with normal classroom procedures in order to pose the least possible risk to these vulnerable test subjects. Testing instrumentation was used before and after the experiments to measure student knowledge. The scores were compared in order to gauge the learning which had taken place during the experiment.
Three distinct instructional methods were used to introduce M&S into the classroom. A separate software simulation was produced for each of these methods. The simulations focused on simplicity and non-numerical analysis. This decision was in keeping with the knowledge and anticipated skill set of the test subjects. Instead of numerical data, each of the simulations made use of simple graphical animation in order to visually depict quantities and directions. The simulations were verified by qualified educators and validated mathematically to ensure that the simulations produced accurate results. In one case the validation was carried on by a US Navy civilian expert in electromagnetic radiation.
An analysis of the experimental results showed no comparable difference between the experimental and control subjects in any of the experimental instructional methods. Under the new research paradigm this finding justifies the use of M&S in the classroom. At the same time anecdotal evidence was searched for any indications of potential educational benefits. This evidence was delineated and several potential benefits were selected for future research. Under the new research paradigm these benefits will need to be quantified in future research in order to validate the contribution of M&S to the classroom.
Rights
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DOI
10.25777/ks4w-kb84
Recommended Citation
Dillon, Brian S..
"Determining the Utility of Technology for Education"
(2010). Master of Science (MS), Thesis, Computational Modeling & Simulation Engineering, Old Dominion University, DOI: 10.25777/ks4w-kb84
https://digitalcommons.odu.edu/msve_etds/103
Included in
Computational Engineering Commons, Computer Engineering Commons, Educational Methods Commons, Educational Technology Commons