Date of Award
Fall 2015
Document Type
Thesis
Degree Name
Master of Science (MS)
Department
Psychology
Committee Director
Richard N. Landers
Committee Member
Konstantin Cigularoy
Committee Member
Bryan E. Porter
Abstract
Gamification is growing in popularity in instructional contexts like education and workplace training, but it is unclear which game elements are specifically conducive to improve learning outcomes. Narratives, which represent one way the game element “game fiction” is commonly implemented, have been used to improve learning outcomes over expository texts in the context of psycholinguistics, whereas the Technology-Enhanced Training Effectiveness Model (TETEM) proposes that certain individual differences impact the relationships between technology-enhanced training and learning outcomes. From this theoretical basis, this study gamified a training session with game fiction in order to improve reactions to training and learning over the original training content. Utilizing an experimental design, it was found that trainees were more satisfied with training enhanced with game fiction over the control text. Trainees did not differ in posttest declarative knowledge scores by condition. Pre-existing attitudes toward game-based learning and trainee experience with games were tested as moderators of the condition-learning outcome relationships using hierarchical multiple regression but were not supported. From this, it is concluded that game fiction may be used to improve reactions to training without decreasing learning using fairly simple and low-cost techniques.
Rights
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DOI
10.25777/vw2s-vh58
ISBN
9781339411200
Recommended Citation
Armstrong, Michael B..
"An Evaluation of Game Fiction-Enhanced Training: Using Narrative to Improve Trainee Reactions and Learning"
(2015). Master of Science (MS), Thesis, Psychology, Old Dominion University, DOI: 10.25777/vw2s-vh58
https://digitalcommons.odu.edu/psychology_etds/19
Included in
Industrial and Organizational Psychology Commons, Instructional Media Design Commons, Organizational Behavior and Theory Commons