Document Type
Article
Abstract
[First paragraph]
In 2003, a group of computer designers unveiled 9/11 Survivor, a video game MOD that they had created using the Unreal Game engine. This game, which places the player in the Twin Towers on September 11, 2001, boasts a story-line and gameplay that are rudimentary at best. The player’s avatar is almost invariably a businessman who is unable to find an escape route, so that the only choice players have is to perish by fire or plunge to their inevitable deaths [1].
Repository Citation
Goggin, Joyce. "Therapeutic Gaming and 9/11." Reconstruction: Studies in Contemporary Culture vol. 11, no. 2, 2011, pp. 1–6. https://digitalcommons.odu.edu/reconstruction/vol11/iss2/15