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Authors

Joyce Goggin

Document Type

Article

Abstract

[First paragraph]

In 2003, a group of computer designers unveiled 9/11 Survivor, a video game MOD that they had created using the Unreal Game engine. This game, which places the player in the Twin Towers on September 11, 2001, boasts a story-line and gameplay that are rudimentary at best. The player’s avatar is almost invariably a businessman who is unable to find an escape route, so that the only choice players have is to perish by fire or plunge to their inevitable deaths [1].

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