Document Type
Article
Abstract
This paper views computer game modifications as acts of commentary among communities of game players and fans. Many of the most popular computer games contain an End User License Agreement (EULA) intended to protect corporate interests by maintaining the producer/consumer binary. Thus, modders must choose to play games that prohibit them from using their creativity and skills or migrate toward that encourage modding. Large and growing numbers of players-turned modders are creating and distributing skins, textures, environments, and back stories that increase player satisfaction and extend player interest. Through this civic discourse, modders use the gaming industry’s EULAs to upturn the producer/consumer binary and redistribute corporate power among the masses.
Repository Citation
Beggs, Beth. "Minecraft, It’s a Mod, Mod, Modder’s World: Computer Game Modifications as Civic Discourse." Reconstruction: Studies in Contemporary Culture vol. 12, no. 2, 2012, pp. 1–17. https://digitalcommons.odu.edu/reconstruction/vol12/iss2/3