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Document Type

Review

Abstract

[First paragraph]

Ghosts in the Machine is an anthology of fiction and gaming glitches: thirteen short stories centered around video games and the inevitable slips that befall both user and software. What happens if your existence depends on another’s gameplay? Or if one member of a military strike team experiences sudden and unexpectedly upgraded abilities? How would we cope if the avatars inside our consoles had feelings and desires that did not correspond to the storyline—if in fact, our avatars were trapped inside the games we play? This anthology raises questions about free will, identity, sentience, and existentialism in relation to the virtual environments we create, as each story interweaves human and programming malfunction into a larger metaphor about the loneliness of being a person.

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