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On the International Game Developers Association's Second Academic Summit

Authors

Gareth Schott

Document Type

Review Essay

Abstract

[First paragraph]

This year a broad range of academics journeyed to San Jose to join game developers in attendance at the second International Game Developers Association's (IGDA) Academic Summit, organized and run by the small but productive IGDA Educational Committee. The main focus of this year's event was to shape the nature of future relationships between the academic community and the game development industry. Over the two-day event structured discussions and group-work were used effectively to generate key issues and debates relevant to a) theoretical research and the study of games, b) curriculum and instruction and c) commercial applications of research, before asking attendees to construct "implementation strategies" to answer the key problems identified. A small number of short presentations by invited speakers were also used effectively during the course of the summit in order to stimulate attendee's discussions.

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