Document Type
Article
Publication Date
2025
DOI
10.1007/s10758-025-09820-2
Publication Title
Technology, Knowledge and Learning
Pages
22 pp.
Abstract
Virtual reality (VR) has unique potential for simulating environments and situations beyond real-life experiences. This study investigates the limitations of VR equipment design for learning spaces, specifically online environments. Presented are the findings of an exploratory study that examined the immersion, ease of use, and physiological and emotional experiences of seven university students participating in a 30–60 min VR session. Given the small sample size, the findings were analyzed with descriptive statistics and qualitatively. The results revealed that participants recognized the potential of VR as a teaching and learning tool, while also identifying certain limitations associated with health and safety. To supplement this analysis, a post-hoc Wilcoxon rank test was conducted which suggested a critical t yielding significance.
Rights
© 2025 The Authors.
This article is licensed under a Creative Commons Attribution 4.0 International (CC BY 4.0) License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original authors and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder.
Data Availability
Article states: "Data for this study is housed on the university servers and is not publically available outside of this manuscript."
ORCID
0000-0001-8560-779X (Smith Mutegi)
Original Publication Citation
Ferguson, S., Smith-Mutegi, D., & Cook-Snell, B. (2025). Exploring VR user experiences. Technology, Knowledge and Learning. Advance online publication. https://doi.org/10.1007/s10758-025-09820-2
Repository Citation
Ferguson, Sarah; Smith-Mutegi, Demetrice; and Cook-Snell, Brett, "Exploring VR User Experiences" (2025). Teaching & Learning Faculty Publications. 272.
https://digitalcommons.odu.edu/teachinglearning_fac_pubs/272