Design: Concepts, Systems, and Type

Comments

Click on thumbnails to see full-size version in the Art Gallery:

Catnip Cafe Branding Catnip Cafe Poster Grave Yard Shift Skyfall Poster

Description/Abstract/Artist Statement

Design: Concepts, Systems, and Type is a collection of design projects created during my time here at Old Dominion. In each project, I aim to present a unique design concept that strongly resolves a particular design problem. The projects vary in terms of their purposes and their creative challenges. For the Catnip Café's branding system, the goal was to re-brand a local café and to create a poster regarding one of the café's upcoming events. The Skyfall Poster project required that I develop a typographic solution. For the Graveyard Shift project, I am creating a board game and a branding system for that game. With each new project I take on, I push my creativity and creative process by always exploring multiple options and variations.

Presenting Author Name/s

Summer Markham

Faculty Advisor/Mentor

Cherilyn Colbert

Faculty Advisor/Mentor Department

Graphic Design

College Affiliation

College of Arts & Letters

Presentation Type

Artwork

Disciplines

Graphic Design

Session Title

Art Exhibition

Location

Perry Library Art Gallery

Start Date

3-25-2023 8:30 AM

End Date

3-25-2023 10:00 AM

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Mar 25th, 8:30 AM Mar 25th, 10:00 AM

Design: Concepts, Systems, and Type

Perry Library Art Gallery

Design: Concepts, Systems, and Type is a collection of design projects created during my time here at Old Dominion. In each project, I aim to present a unique design concept that strongly resolves a particular design problem. The projects vary in terms of their purposes and their creative challenges. For the Catnip Café's branding system, the goal was to re-brand a local café and to create a poster regarding one of the café's upcoming events. The Skyfall Poster project required that I develop a typographic solution. For the Graveyard Shift project, I am creating a board game and a branding system for that game. With each new project I take on, I push my creativity and creative process by always exploring multiple options and variations.