The Game Culture Reader
Files
Description
In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies—that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of games—has reached an unproductive stasis. Its scholarship remains either divided (as in the narratologists versus ludologists debate) or indecisive (as in its frequently apolitical stances on play and fandom). Thompson and Ouellette firmly hold that scholarship should be distinguished from the repetitively reductive commonplaces of violence, sexism, and addiction. In other words, beyond the headline-friendly modern topoi that now dominate the discourse of Game Studies, what issues, approaches, and insights are being, if not erased, then displaced? [From the publisher]
ISBN
9781443864374
Publication Date
10-2013
Publisher
Cambridge Scholars Publishing
City
Newcastle upon Tyne, United Kingdom
Disciplines
Critical and Cultural Studies | Digital Humanities | Film and Media Studies
Recommended Citation
Thompson, Jason C. (Editor) and Ouellette, Marc A. (Editor), "The Game Culture Reader" (2013). English Faculty Bookshelf. 54.
https://digitalcommons.odu.edu/english_books/54