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Document Type

Article

Abstract

[First paragraph]

"The only function women have in D&D is to serve cookies." Gary Gygax, the most well known of the creators of Dungeons & Dragons, claims he did not make this remark (Gel214th). That he did or not is perhaps, some thirty years after the introduction of the first fantasy role-playing game, of concern only to him. The problematic position of women players is a secure feature of the RPG zeitgeist. While few male gamers may openly challenge the assumption that women can or should play fantasy role games such as Dungeons & Dragons, the function of women in game-play, at the gaming table, and within the larger culture of the RPG hobby is currently much discussed.[1] The ways women exist within and negotiate the male-gendered worlds of role-play gaming has been less discussed; evidence suggests that female gamers who are determined to play employ a variety of strategies to cope with both their own negative experiences and the larger, masculinist RPG culture. By refusing to allow such factors to prevent them from gaming, female role-play gamers enact an implicitly feminist stance, even if they do not view themselves, or female game players in general, as feminists.

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