Volume 6, Number 1 (2006)
The Play's the Thing: Games, Gamers and Gaming Cultures
Allegorical Reductions and Social Reconstructions: An Introduction to Games, Gamers, and Gaming Cultures
Matthew Wolf-Meyer and Davin Heckman
Contributors
Matthew Wolf-Meyer (Editor) and Davin Heckman (Editor)
Cover Image
Matthew Wolf-Meyer (Editor) and Davin Heckman (Editor)
Section 1: Evolutions/Migrations
Cold War Games and Postwar Art
Claudia Mesch
Constructing a New Game: J.K. Rowling’s Quidditch and Global Kid Culture
Terri Toles Patkin
Section 2: Social Bodies
More Than Girlfriends, Geekettes, and Gladiatixes: Women, Feminism, and Fantasy Role-Playing Games
Rebecca Borah and Inez Schaechterle
Geeks at Play: Doing Masculinity in an Online Gaming Site
Natasha Chen Christensen
Making Happiness in West Egg and Simburbia: An Inquiry into Consumption in The Great Gatsby and The Sims
Shawn Thomson
Section 3: Regimes of Spectatorship
Role Playing Games as Interactive Fiction
John Miller
"When a Killer Body Isn’t Enough": Cross-Gender Identification in Action-Adventure Video Games
Marc Ouellette
Section 4: Ethics, Ideology and Morality
Imagined Cities, Real Futures: SimCity and the Co-Production of Urban Dystopias
Samuel Gerald Collins
The Postmodern Hoard: Rates of Exchange in Role-Playing Games
Carlos Hernandez
little gods and little heroes: Hyperreal Ethics in God Games and Online Gaming
G. Christopher Williams
Guest Editors
Matthew Wolf-Meyer
Davin Heckman
Issue Information
Title: The Play's the Thing: Games, Gamers and Gaming Cultures
Volume 6, Number 1
Winter 2006