Document Type
Article
Publication Date
2022
Publication Title
Journal of Educational Multimedia and Hypermedia
Volume
31
Issue
1
Pages
17-41
Abstract
Low mathematics scores in the U.S. have been pressing the educators to find engaging strategies and effective tools to promote math performance. While emerging technologies, such as digital math games, show promises in improving mathematical education, existing studies have garnered mixed findings and thereby necessitating further investigation. This study aims to examine the impact of skill-based online math games on students’ math performance and attitudes, as well as students’ perceptions of the games. Thirty-eight students ranging from fifth to eighth grade participated in the study. The results showed a mixed picture of the impact of the online games on math performance and attitude. Implications and recommendations for future research are also discussed.
Rights
© 2022 Association for the Advancement of Computing in Education (AACE).
Reprinted from, with permission of AACE (http://www.aace.org).
Original Publication Citation
Luo, T., Hickman, C., & Muljana, P. (2022). Examining the impact of online math games on student performance and attitudes. Journal of Educational Multimedia and Hypermedia, 31(1), 17-41. https://www.learntechlib.org/p/217523/
ORCID
0000-0002-8138-3722 (Luo), 0000-0003-0668-9083 (Muljana)
Repository Citation
Luo, Tian; Hickman, Catherine; and Muljana, Pauline, "Examining the Impact of Online Math Games on Student Performance and Attitudes" (2022). STEMPS Faculty Publications. 228.
https://digitalcommons.odu.edu/stemps_fac_pubs/228
Included in
Educational Technology Commons, Online and Distance Education Commons, Science and Mathematics Education Commons