Document Type
Article
Publication Date
2020
DOI
10.51869/92jbtl
Publication Title
The Journal of Applied Instructional Design
Volume
9
Issue
2
Pages
75-88
Abstract
The Food Network's television show Chopped pits chefs against each other, in a three-round battle, to create their best appetizer, entrée, and dessert. Facing master chef judges, the chef participants present their dishes with one chef chopped (eliminated) after each round. The last chef standing is crowned the Chopped Champion. A faculty member in an instructional design and technology program, created Chopped ID, an innovative adaptation and gamification of the Food Network's Chopped for application in a distance learning environment. Participating as competitors and judges, graduate students, firsthand, experienced gamification as an advanced instructional design technique. In the end, Chopped ID helped graduate students improve their instructional design skills.
Rights
This work is released under a Creative Commons Attribution 4.0 International (CC BY 4.0) License, which means that you are free to do with it as you please as long as you properly attribute it.
Original Publication Citation
Baaki, J., & Luo, T. (2020). Chopped ID: Students engaged in gamification to enhance advanced instructional design techniques. The Journal of Applied Instructional Design, 9(2), 75-88. https://doi.org/10.51869/92jbtl
ORCID
0000-0001-5773-2104 (Baaki), 0000-0002-8138-3722 (Luo)
Repository Citation
Baaki, John and Luo, Tian, "Chopped ID: Students Engaged in Gamification to Enhance Advanced Instructional Design Techniques" (2020). STEMPS Faculty Publications. 258.
https://digitalcommons.odu.edu/stemps_fac_pubs/258
Included in
Educational Methods Commons, Instructional Media Design Commons, Online and Distance Education Commons