Document Type
Article
Publication Date
2026
DOI
10.13001/jtilt.v5i1.10349
Publication Title
Journal of Technology-Integrated Lessons and Teaching
Volume
5
Issue
1
Pages
78-87
Abstract
This learning representation introduces an AI-developed, multimedia assessment for identifying leisure preferences among middle school students with developmental disabilities. Grounded in instructional design, ecological systems, and multimedia learning theories, the activity integrates ChatGPT, InVideo AI, Sora, DALL·E, and Gemini to create guided-choice visuals, short videos, and a structured, teacher-facilitated paired-choice activity using visual prompts across home, school, and community interest contexts. The technology-developed design fosters engagement, accessibility, and self-expression as students participate in a structured, teacher-facilitated paired-choice activity. Outcomes include enhanced student voice in leisure planning, increased self-awareness, and the identification of potential leisure interests. Assessments include student responses to paired leisure activities that represent interests across multiple environments.
Rights
© 2026 The Author.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) License.
Original Publication Citation
Thull, C. (2026). Using AI-generated multimedia to teach leisure choice-making. Journal of Technology-Integrated Lessons and Teaching, 5(1), 78-87. https://doi.org/10.13001/jtilt.v5i1.10349
ORCID
0009-0005-8451-9786 (Thull)
Repository Citation
Thull, Charles, "Using AI-Generated Multimedia to Teach Leisure Choice Making" (2026). STEMPS Faculty Publications. 443.
https://digitalcommons.odu.edu/stemps_fac_pubs/443
Included in
Disability and Equity in Education Commons, Educational Technology Commons, Special Education and Teaching Commons